Nothing's happened that hasn't been public yet. Good news! Bethesda says it can be called Scrolls now. As long as I'm prepared to put in the same level of effort, I should be OK. But that's something I've been struggling with for a while, and I think should be able to do it. It makes it a bit hard, like, when I start a new game - to not feel the pressure that I have to top Minecraft or something. I like meeting fans and getting recognized and having people talk to me. What sort of pressure does that put on you? Is it a gift? Is it a curse? Are you Spider-Man? Some gamers seem convinced that you're incapable of making anything else. GameSpy: What's it like being so well-known for one specific thing? I mean, if I hear "Notch" - even if someone's referring to a hole in a belt or something - I immediately think Minecraft. And whenever I'm the designer, they might be more mass appeal-y, but we'll see. But then, when Minecraft took off, we decided "Let's just start the company now and make Scrolls."Īnd the idea with Mojang is to make games we ourselves want to make - rather than just make the most mainstream games possible. Originally, though, it was just part time. And then the plan was kind of to eventually at some point start this company. Jakob and I discussed making a game like Scrolls for many years before I even started Minecraft. Notch: We followed with Scrolls because that's what we wanted to do. So why follow Minecraft - in all its universal "LEGO for grown-ups" appeal - with a trading card-style game in Scrolls? That definitely seems like a very niche-y step off the beaten path. GameSpy: You're trying to move away from the "that company that made Minecraft" label. What's next? Does Mojang even have a plan? We sat down with Notch and grilled him on those topics and many others, including his thoughts on EA's Origin, Kickstarter, and the pressure of being inextricably linked to a behemoth like Minecraft. No longer an up-and-coming one-man show, the house that Minecraft built has now stacked a number of additional hats atop Notch's trademark: mid-sized developer, upstart publisher, and possible Psychonauts 2 angel investor, among others. After more or less rewriting PC gaming's rulebook with Minecraft, Mojang now finds itself in a bit of an awkward position.
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